1 Most fire captains have to be.
Fahrenheit 451 By Ray BradburyContext In PART 1: The Hearth and the Salamander 2 If not, we'll just have to wait.
Fahrenheit 451 By Ray BradburyContext In PART 3: Burning Bright 3 You'll have to travel blind for awhile.
Fahrenheit 451 By Ray BradburyContext In PART 2: The Sieve and the Sand 4 I just want someone to hear what I have to say.
Fahrenheit 451 By Ray BradburyContext In PART 2: The Sieve and the Sand 5 If we have to burn, let's take a few more with us.
Fahrenheit 451 By Ray BradburyContext In PART 3: Burning Bright 6 The war would have to wait for him to come to it in his personal file, an hour, two hours from now.
Fahrenheit 451 By Ray BradburyContext In PART 3: Burning Bright 7 They have to come round in their own time, wondering what happened and why the world blew up under them.
Fahrenheit 451 By Ray BradburyContext In PART 3: Burning Bright 8 I suppose I'll have to do even more violent things, exposing myself so I won't fall down on the job and turn scared again.
Fahrenheit 451 By Ray BradburyContext In PART 3: Burning Bright 9 They don't know that this is all one huge big blazing meteor that makes a pretty fire in space, but that some day it'll have to hit.
Fahrenheit 451 By Ray BradburyContext In PART 2: The Sieve and the Sand 10 And when the war's over, some day, some year, the books can be written again, the people will be called in, one by one, to recite what they know and we'll set it up in type until another Dark Age, when we might have to do the whole damn thing over again.
Fahrenheit 451 By Ray BradburyContext In PART 3: Burning Bright 11 Nights when things got dull, which was every night, the men slid down the brass poles, and set the ticking combinations of the olfactory system of the Hound and let loose rats in the firehouse areaway, and sometimes chickens, and sometimes cats that would have to be drowned anyway, and there would be betting to see which of the cats or chickens or rats the Hound would seize first.
Fahrenheit 451 By Ray BradburyContext In PART 1: The Hearth and the Salamander